Friday, November 2, 2007

Critiques for Oct 30

Critique the actual game prototype in terms of its design:

Game #5- 3rd Cloud:

Balance: Too many variables to choose from and it is one of the elements of this
game that confuse the players. I believe if they remove some of the variables in this game than the gameplay will be more balanced and easier for the users.

Art: Art might be an issue since it doesn't seem like this group is very artistic; however, if they assert themselves i believe they should be able to work this problem.

Mechanics: the mechanics are simple and easy to understand from the model but they need to tone down on the elements of gameplay

Originality: Not an original theme but i have a sense of favoritism towards rpg games and i'm really hoping they can go in a direction that will help make this game excellent.

How well the prototype resembles the game: I couldn't really tell from the presentation how well they represented their digital game since they really didn't have any pictures of it but from what they said i believe they were able to find things wrong with their game and things that the paper prototype excelled at.

Game #6- Food Fight:

Balance: Even with all the testing that they did i'm still unsure of how well they balanced the game from their presentation. From the presentation i could tell that there wasn't much that they had done towards balancing the game towards the users.

Model they use: Simple game board layout with battleships

Art: No art has been shown of their game as of yet, however from the screenshots taken from other games i am looking forward to what they want their game to look like.

Mechanics: I was able to understand the mechanics they are testing because the example games they have shown to us have straight forward and simple mechanics.

Originality: The story isn't original and the art will be similar to other games but from what they envision their project to be i'm looking forward to how they change their game to be unique compared to past examples.

How well the physical prototype mimics the game: The paper protoype is a good representation of what the game will be like. Simple and easy!

Game #7-Drive Thru Tycoon:

Balance: i believe they have balanced this game pretty well but there will be issues on the tasks for the amount of time on the mission and the money given for that mission.

Model they use: the way they did their paper prototype was like a wireframe to test the tasks in getting money.

Art: I believe their art is good. They have a good indication in where they want to go due to the sketches and i was impressed. I believe they wont have any trouble in the art department

Mechanics: The mechanics were simple to understand and they went over them over and over again through the paper prototype so it was easy to see what they want to achieve in this game.

Originality: The story and art kind of reminds me of taxi which is also a game about getting money through tasks. They might need some more time to refine their idea but what they got right now is pretty good.

How well the physical prototype mimics the game: Their physical prototype mimics their game exactly. Since their mechanics were simple the game board easily represented what their digital game will be like

Game #8- Circular Strife:

Balance: There game was well balanced and from what was said in the presentation i really think that their game was perfect


Model they use: They used like most other groups just a regular paper prototype to test their game.

Art: I don't think they will have any problems in the art department. They were easily able to tell not just a story but the whole environment of the game from their sketches and designs. It was simply fantastic.


Mechanics: I wasn't able to tell what mechanics they would use though due to the fact they didn't really explain their functions but i really can't wait to see how this turns out.


Originality: The theme is kind of iffy since it has been done a lot before but that might just be how they presented the presentation to us. However, the art on the other hand was fresh and i really can't wait to see how this turns out.

How well the physical prototype mimics the game: The physical protoype was very versatile in testing what they wanted to know from the user testers and they found out bugs while testing their prototype.

No comments: