Friday, November 9, 2007

Critiques for November 6

Game #9- Stick Ninja

Balance: They still haven't worked everything out; however, i believe that after they implements the changes that they got from the user feedback than the game should be fine.

Model: They used a simple prototype with dice and cards to help with the simple gameplay and to test out the functions of the game

Art: The art is simple and they got a bit of the art for the character models done such as a boss character.

Mechanics: Their mechanics were simple; however, the randomness of the damage when you attack might be a turnoff to players who like the gradual increase of damage to players as they get stronger.

Originality: The theme isn't really that original but i love these kind of simple games, especially fighting games really do bring the best out of this.

How well the prototype mimics: The prototype didn't mimic the game that well since they really only did test for a specific mechanic for this game instead of all the mechanics the game had in general.

Game #10- Zodiac War

Balance: Overall it was balanced but in my opinion it really seems like any other game out there.

Model: model wasn't really helpful. I'm still confused actually

Art: They don't really have any art to show or i didn't see any art of what they've done yet. They did have examples but other than that i really dont have a feel for how they will do this game.

Mechanics: They have a very simple mechanic and it shouldn't be a problem to implement it

Originality: This type of game isn't original but i believe they have made it unique with the story

How well the prototype mimics: the prototype didn't mimic the game at all. I'm not even sure if they found anything from the prototype that could help them with the digital game.

Game #11- Crack Quest

Balance: i can't even tell since i'm not really sure what they're testing and what this game is really about.

Model: they used a digital prototype but i really didn't think it was necessary since i believe they could have tested a lot more with a paper prototype.

Art: i was unimpressed / lack of effort

Mechanics: i'm still not sure what the mechanics of this game are from the presentation

Originality: their story, art and mechanics are unoriginal and just low grade.

How well the prototype mimics: They were able to get a lot of feedback from the testers but even still i'm just not impressed with it.

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