Game #12- Aquila
Balance: I had the pleasure to test their game, so as a user of their digital prototype i believe their game is balanced. If anyone has ever played chess before they would understand the intricacies of this game. Due to the restricted amount of moves of each unit and the amount of firepower each unit can do to the enemies units. As an experienced gamer i was even able to turn some of their bugs to my advantage, such as the combining of units to increase firepower and the amount of damage a unit could take. All in all it was a very enjoyable experience.
Model: They used a digital prototype as their basis to test bugs. Although what i found unique was the fact that they were even able to add a multiplayer function so two people could face each other. Due to this fact, a lot of areas of the gameplay could be tested towards how they could polish their game.
Art: They didn't really have any art to show at the time, except for some pixelated soldiers and airplanes but since this was just the digital prototype, i think they will have enough time to polish this area up.
Mechanics: Their mechanics were simple; however, due to the nature of the bugs that i found during my gameplay i was able to use it to my advantage in defeating the other player.
Originality: The theme of this game is more towards players who like strategy based games such as Risk or Chess. Thus i believe that people will like this game as i did. Although i wish they could have added a bit of story and art into this mix for the paper/digital prototype. So i could have gotten a better picture of the game.
How well the prototype mimics: I know for sure that this prototype will be the basis for their polished game mechanics and balance of the game.
Game #13- The Legend of Chopstick Chung.
Balance: I've also had the pleasure to test this game during a lab session. They still haven't worked everything out; however, these are minor details such as the amount of points for combo points while taking out flies. Other areas such as the refining of the art and sound are minimal.Model: They already had a digital prototype of their game. The prototype was already pretty polished and most of the bugs that the players found in the game were minimal and could easily be fixed.
Art: The art is very unique towards the fact that it really does feel like its professionally done. Although the art is 2D i really like how they were able to make it feel like a flash game although it isn't.
Mechanics: They have a very simple mechanic of aim and clicking. Although the mechanic is simple they have really made the gameplay for this digital prototype incredible. Timing and combo points given for getting 2-3 flies at the same time is what makes this game challenging.
Originality: The theme of this game is original and funny. I really couldn't have thought of anything more enticing than being placed in an environment like "The Karate Kid". This game has really captured my imagination and i'm looking forward to how their other mini games turn out. "Wax On Wax off"
How well the prototype mimics: The digital prototype was almost like a finished version of how their polished game would look like. Although there were a few things they could change they were able to find a lot about the mistakes of the game and how they could fix them. I really can't wait to see how their other games come out.
Game #14- Deep field
Balance: From what was seen in the presentation, they used experienced users from a specific gaming background as testers of their game. Although this can be good it can also be bad since it is better to have a mixed variety in the testing field to test all the areas of the paper prototype. But anwyays from what i saw from the presentation i was able to deduce that the game was more on testing the players reaction times and i just couldn't picture this game as fun.
Art: 3D art
Mechanics: I am familiar with their mechanics of timing but i really think they need to change some things such as making the player have more choices since its really limited and boring at the moment.
Originality: It was original but at the same time this game just isn't fun for a gamer at all. There is challenge but its more likely towards the aggravating side than towards wanting to play this game more. I just dont see a point in making this game.
How well the prototype mimics: The prototype mimics their game and i know for sure they were able to see the limitations in the prototype. I am looking forward into seeing how they change this game for the better.
Game #15- Dynasty
Balance: I couldn't tell if this game is balanced or not but their are issues with this game. I kind of wish i could test the game to voice my opinions. One of the issues since its an educational game, it is a very tough game to sell since not a lot of people are interested in these games.
Model: Simple game prototype to test whats works and what doesn't work
Art: The art is simple
Mechanics: From what they said there are multiple dead endings and basically the more dead endings you go to while collecting urls the better your score. But i'm still unsure what the mechanics are of this game.
Originality: I love the idea of what they want to do. Their educational game about chinese culture is something i could understand as something needed in our society. Although they really need to polish their enthusiam through the art and also embed more information about our culture through the games. At the moment it really is too scarce for an user to get that environment.
How well the prototype mimics: The prototype was a very good start in helping towards their game idea. From their presentation and from what they said i was able to see how much potential the game has and what they need to refine towards their actual game.